![]() ![]() ![]() While our questions are labeled in number order below, the question order changes every loop. You'll also find two Deathloop guns that alternately tag and damage tagged enemies, and a Dishonored Easter egg.If you plan on winging it with your Yervha answers, you’ll probably end up with lights like these.īefore checking the answers below and rushing through, there’s one important disclaimer to mention. When you have all three codes you'll be able to open the Fristad Rock bunker where you'll find a lot of info about the Deathloop Visionaries that will help you reach them (things like security codes). So head to each of the other two coordinates, ring the doorbell the right amount of times and you'll be able to get inside where you'll find one of the codes you'll need. Both will have doorbells you can ring and the number that follows each respective coordinate is the number of times to ring the doorbell to open the door. The other codes are references to the Karl's Bay and Updaam map that will take you to a locked warehouse near the Treasure of the Ice exhibit with the giant mammoth animal, and a door inside the building next to Otto's Firework shop. Yours will be slightly different for reasons we shall now explain: you might recognise the R33 as it's the grid reference for the Deathloop Fristad Rock bunker, which you can see marked on the map inside. She means the hackable radios you can use for distractions so find one of those in the morning and hacking it to hear a variation on the following message: If you listen to the audio diary you can also find you'll discover that the commanding officer 'hacked the radio' in the morning to play the locations of the other codes. Once inside you'll find a door with three locks on it and the first combination on a note. To get inside, go there in the afternoon when the tide has gone out and you'll be able to find a small opening in the new lower area, just by some wooden poles and part of the bunker structure jutting out. There's a doorbell there, but ringing it doesn't do anything. On the coast near where you come out of the Tunnels in Fristad Rock, you can find a door behind some breakable wood. This door is one of the hardest to open but also more than worth prioritising as you'll unlock a load of really useful info that will give you a massive head start in the game. Unless it contained something we collected elsewhere, it's a lot of hassle for very little reward. All we've found in there is an occasional enemy and an audio diary for Harriet. When you have all three numbers you can open the three code door and find… not a lot. To find him after the competition follow the same route you did to Vanya's Restaurant, but keep going past it and go around the back to reach his house. If you press the button twice then Anatoly will survive. Inside you'll find Vanya's code on a letter in the back room, on the counter by the shelves with boxes on. Head down the stairs to the right on the other side to Vanya's Restaurant. ![]() To find her code head to Karl's Bay after the Noon competition and go through the Gardens of Perception entrance. If you press the button once, Vanya will survive. To get the other codes you'll need to interfere with the machine by pressing the smoking machine button so that different competitors make it home and survive after the competition takes place at Noon. ![]() Near the smoking machine you'll find a note on a table explaining 'The Pact of Smoke' and one of the codes you'll need from one of the competitors, Cassandra. You'll find a door protected by three locks in Updaam, with a note talking about rigging a smoking competition. ![]()
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